Engine

class eagerx.core.entities.Engine(sync, real_time_factor, params, target_addresses, node_names, *args, **kwargs)[source]

Baseclass for engines.

Use this baseclass to implement an engine that interfaces the simulator.

Users must call make() to make the engine subclass’ specification.

Subclasses must implement the following methods:

abstract add_object(name, *args, **kwargs)[source]

Adds an object to the simulator that is interfaced by the engine.

Parameters
  • name (str) – The name of the Object that is to be added.

  • args (Union[bool, int, float, str, List, Dict]) – The engine-specific parameters that are required to add the Object.

  • kwargs (Union[bool, int, float, str, List, Dict]) – The engine-specific parameters that are optional to add the Object.

Return type

None

abstract callback(t_n)[source]

The engine callback that is performed at the specified rate.

This callback is steps the simulator by 1/rate.

Note

The engine does not have any outputs. If you wish to broadcast other output messages based on properties of the simulator, a separate EngineNode should be created.

Parameters

t_n (float) – Time passed (seconds) since last reset. Increments with 1/rate.

Return type

None

classmethod info(method=None)

A helper method to get info on a method of the specified subclass.

Parameters

method (Union[List[str], str, None]) – The registered method we would like to receive info on. If no method is specified, it provides info on the class itself.

Return type

str

Returns

Info on the subclass’ method.

abstract initialize(spec)

An abstract method that initializes the node at run-time.

Parameters

spec (Union[NodeSpec, EngineSpec, ResetNodeSpec]) – Specification of the node/engine.

Return type

None

abstract classmethod make(*args, **kwargs)

An abstract method that makes the specification (also referred to as spec) of this entity.

Parameters
  • args (Any) – Arguments to the subclass’ make function.

  • kwargs (Any) – Optional Arguments to the subclass’ make function.

Returns

A (mutable) spec that can be used to build and subsequently initialize the entity (e.g. node, engine, …).

abstract pre_reset(**states)[source]

An abstract method that resets the engine to its initial state before the start of an episode.

Note

This method is called before every EngineNode and EngineState has performed its reset, but after all reset routines, implemented with ResetNode, have reached their target.

  • Can be useful for performing some preliminary actions on the simulator such as pausing before resetting every EngineNode and EngineState.

  • Reset the simulator state so that this state can be used in the reset of every EngineNode and EngineState.

Parameters

states (Any) – States that were registered (& selected) with the eagerx.core.register.states() decorator by the subclass. The state messages are sent by the environment and can be used to reset the engine at the start of an episode. This can be anything, such as the dynamical properties of the simulator (e.g. friction coefficients).

Return type

None

abstract reset(**states)[source]

An abstract method that resets the engine to its initial state before the start of an episode.

This method should be decorated with eagerx.core.register.states() to register the states.

Note

This method is called after every EngineNode and EngineState has finished its reset.

  • Can be useful for performing some final actions on the simulator such as unpausing after every EngineNode and EngineState have reset.

Parameters

states (Any) – States that were registered (& selected) with the eagerx.core.register.states() decorator by the subclass. The state messages are sent by the environment and can be used to reset the engine at the start of an episode. This can be anything, such as the dynamical properties of the simulator (e.g. friction coefficients).

Return type

None

shutdown()

A method that can be overwritten to cleanly shutdown (e.g. release resources).

Return type

None

backend: eagerx.core.entities.Backend

Responsible for all I/O communication within this process. Nodes inside the same process share the same message broker. Cannot be modified.

entity_id: str

A unique entity_id with the structure <module>/<classname>.

log_level: int

Specifies the log level for this node: {0: SILENT, 10: DEBUG, 20: INFO, 30: WARN, 40: ERROR, 50: FATAL}. Can be set in the subclass’ spec().

log_memory: int

Specifies the log level for logging memory usage over time for this node: {0: SILENT, 10: DEBUG, 20: INFO, 30: WARN, 40: ERROR, 50: FATAL}. Note that log_level has precedent over the memory level set here. Can be set in the subclass’ spec().

name: str

User specified node name. Can be set in spec().

ns: str

Namespace of the environment. Can be set with the name argument to BaseEnv.

objects: dict

Parameters for all objects.

process: int

Process in which this node is launched. See process for all options. Can be set in the subclass’ spec().

rate: float

Rate (Hz) at which the callback is called. Can be set in the subclass’ spec().

real_time_factor: float

A specified upper bound on the real_time factor. Wall-clock rate=real_time_factor*rate. If real_time_factor < 1 the simulation is slower than real time. Can be set in the engine’s spec().

simulate_delays: bool

Flag that specifies whether input delays are simulated. You probably want to set this to False when running in the real-world. Can be set in the engine’s spec().

simulator: Any

The simulator object. The simulator depends on the engine and should be initialized in the initialize() method. Oftentimes, engine nodes require a reference in callback() and/or reset() to this simulator object to simulate (e.g. apply an action, extract a sensor measurement). Engine nodes only have this reference if the node was launched inside the engine process. See process for more info.

states: dict

Parameters for all selected states.

sync: bool

Flag that specifies whether we run reactive or asynchronous. Can be set in the engine’s spec().