Engine Node
- class eagerx.core.entities.EngineNode(params, *args, simulator=None, message_broker=None, **kwargs)[source]
Baseclass for nodes that are only to be used in combination with a specific engine.
Users must call
make()to make the engine node subclass’ specification.Use this baseclass to implement nodes that will be added to an
EngineGraphwhen specifying an engine implementation for anObject.These nodes can, optionally, be synchronized with respect to the simulator clock by registering “tick” as an input.
Note
Engine nodes only receive a reference to the
simulatoras an argument toinitialize()when the engine nodes are launched within the same process as the engine. Seeprocessfor more info.Subclasses must implement the following methods:
shutdown()(optional)
Use baseclass
Nodeinstead, for nodes that will be added to the (agnostic)Graph.Use baseclass
ResetNodeinstead, for reset routines.- abstract callback(t_n, **inputs)[source]
An abstract method that is called at the specified node rate.
This method should be decorated with:
eagerx.core.register.inputs()to register the inputs.eagerx.core.register.outputs()to register the outputs.
- Parameters:
t_n (
float) – Time passed (seconds) since last reset. Increments with 1/rate.inputs (
Msg) – Inputs that were registered (& selected) with theeagerx.core.register.inputs()decorator by the subclass.
- Return type:
Dict[str,Any]- Returns:
Dictionary with outputs that were registered (& selected) with the
eagerx.core.register.outputs()decorator by the subclass.
- classmethod info(method=None)
A helper method to get info on a method of the specified subclass.
- Parameters:
method (
Union[List[str],str,None]) – The registered method we would like to receive info on. If no method is specified, it provides info on the class itself.- Return type:
str- Returns:
Info on the subclass’ method.
- abstract initialize(spec, simulator)[source]
An abstract method that initializes the node at run-time.
- abstract classmethod make(*args, **kwargs)
An abstract method that makes the specification (also referred to as spec) of this entity.
- Parameters:
args (
Any) – Arguments to the subclass’ make function.kwargs (
Any) – Optional Arguments to the subclass’ make function.
- Returns:
A (mutable) spec that can be used to build and subsequently initialize the entity (e.g. node, engine, …).
- abstract reset(**states)[source]
An abstract method that resets the node to its initial state before the start of an episode.
This method should be decorated with
eagerx.core.register.states()to register the states.Warning
Avoid defining states for engine nodes, as you risk making your
Objectnon-agnostic to the environment. Instead, try to implement object states as anEngineStateof anObject.- Parameters:
states (
Any) – States that were registered (& selected) with theeagerx.core.register.states()decorator by the subclass. The state messages are sent by the environment and can be used to reset the node at the start of an episode. This can be anything from an estimator’s initial state to a hyper-parameter (e.g. delay, control gains).- Return type:
None
- set_delay(delay, component, cname)
A method to vary the delay of an input or feedthrough.
- Parameters:
delay (
float) – A non-negative delay that can be varied at the beginning of an episode (during the reset procedure).component (
str) – Either “inputs” or “feedthroughs”.cname (
str) – name of the component.
- Return type:
None
- shutdown()
A method that can be overwritten to cleanly shutdown (e.g. release resources).
- Return type:
None
-
backend:
Backend Responsible for all I/O communication within this process. Nodes inside the same process share the same message broker. Cannot be modified.
-
color:
str Specifies the color of logged messages & node color in the GUI. Check-out the termcolor documentation for the supported colors. Can be set in the subclass’
spec().
-
entity_id:
str A unique entity_id with the structure <module>/<classname>.
-
inputs:
dict Parameters for all selected inputs.
-
log_level:
int Specifies the log level for this node: {0: SILENT, 10: DEBUG, 20: INFO, 30: WARN, 40: ERROR, 50: FATAL}. Can be set in the subclass’
spec().
-
log_memory:
int Specifies the log level for logging memory usage over time for this node: {0: SILENT, 10: DEBUG, 20: INFO, 30: WARN, 40: ERROR, 50: FATAL}. Note that log_level has precedent over the memory level set here. Can be set in the subclass’
spec().
-
name:
str User specified node name. Can be set in
spec().
-
outputs:
dict Parameters for all selected outputs.
-
process:
int Process in which this node is launched. See
processfor all options. Can be set in the subclass’spec().
-
rate:
float Rate (Hz) at which the callback is called. Can be set in the subclass’
spec().
-
real_time_factor:
float A specified upper bound on the real_time factor. Wall-clock rate=real_time_factor*rate. If real_time_factor < 1 the simulation is slower than real time. Can be set in the engine’s
spec().
-
simulate_delays:
bool Flag that specifies whether input delays are simulated. You probably want to set this to False when running in the real-world. Can be set in the engine’s
spec().
-
states:
dict Parameters for all selected states.
-
sync:
bool Flag that specifies whether we run reactive or asynchronous. Can be set in the engine’s
spec().